I am a London-based Houdini designer currently working at Found. I started out as a 3D generalist, developing a broad skill set across a variety of tools before ultimately specializing in Houdini. My work has always been rooted in a genuine love for problem solving and a constant push to keep learning new workflows.

My practice now revolves around simulation and proceduralism, particularly the happy accidents that come from pushing solvers until they break. I am consistently inspired by people who push boundaries in this industry, and I focus on bringing that same technical curiosity and rigor to every system I build.

Current Role

Houdini designer at Found

Selected Clients

IBM
Specsavers
Forward Festival
Sky Store
Map Project Office
Glenfiddich
Interbrand
Charlotte Tilbury
Moschino
Outernet